Behind The Screen
Prior to making my game, I tried to format it as if it were a story-game and utilized a branching tree to recreate this. To be more specific, I wanted my game to have a set amount of choices that can result in different endings. To do this, multiple branches were needed since each branch can lead to an end or another route. I specifically chose this structure because I thought it would be the most efficient at telling the story, and it forces the player to be involved. The structure contributes to the experience since I want the player to be pushed into making their own choices with the goal that they could strive to reach a happy ending, depending on their mood or feelings.
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| Status | Released | 
| Platforms | HTML5 | 
| Author | Amy V | 
| Genre | Simulation | 
| Made with | bitsy | 

Comments
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cool! I like how you are in a computer and that you must actually get the cursor first.